Version 30 is out! Several bugfixes - Controller support
Well, I finally got someone to sit down and attempt to play the game with me on co-op, and they joined and then... they couldn't enter the facility. Only the host was able to do so! I attempted the fix, and I _believe_ it should work but I'm not 100% sure. I have to get someone to test it with me again to be sure haha.
On another more positive note, I added base controller support. Granted, I test with a Stadia controller on bluetooth on my linux pc, so results may vary- but it works for me. If it does not work for someone's controller configuration, please let me know!
I also noticed the noise of the lights was _overwhelming_. it was LOUD. I have lowered all the lights volume in the lobby significantly, so that won't be such a major annoyance anymore. Sorry, I don't hear everything in the game very well when I make it!
There have been a few more bugfixes as well, but I can't really remember what they were. It's the holiday after all, and I did no coding for several days. Hope everyone had a happy holiday season!
Files
Get WHO LEFT THE LIGHTS ON
WHO LEFT THE LIGHTS ON
A procedurally-generated monster chase rogue-like! Features four wildly different monsters!
Status | In development |
Author | Daltonyx |
Genre | Survival |
Tags | Co-op, First-Person, Horror, Multiplayer, Procedural Generation, Singleplayer |
Languages | English |
More posts
- Multiplayer Test is live!Dec 25, 2023
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