Paint fill tool and Permanent save fix!
Ah yes, the saving bug. I was so tired I c ouldn't see that I could just refresh the textures only when save was pressed. Ya live ya learn. lol
More importantly, THE PAINT FILL TOOL! It has taken me a couple days to figure this one out, which is silly because I use the same kind of concept for my world generation! I just couldn't crack it. Then I realized why deal with changing the colors of my own TilePixel class (the pixels you draw on in the sprite editor) when I could just alter a 50x70 image, much less processing power involved, and no more 10 gb ram being eaten in a recursive loop! Okay, enough of the coding mumbo jumbo. the paint tool and save fix are live (:
as a treat I removed some tiles to make a new section out of, and added a bunch of building tiles to play with! This marks 3 of the tabs, as a base, complete!
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WORLDSIM
Your 2D isometric world-builder, with a focus on the YOUR.
Status | In development |
Author | Daltonyx |
Genre | Simulation |
Tags | artgame, Idle, Isometric, Pixel Art, Tilemap, worldbuilder |
More posts
- SPRITE EDITOR UI UPDATEOct 03, 2023
- SAVING AND LOADINGOct 01, 2023
- OOPSSep 29, 2023
- Custom Tile are here!Sep 28, 2023
- Worldsim Alpha 3 out now!Sep 26, 2023
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