Devlog
- October 01, 2023 by Daltonyx#saving, #loading, #line tool, #sprite editor, #isometric, #worldsim, #vector, #bresenham, #worldbuildersaving saving saving. we never think about it. same thing with loading. well, at least I don't. Here's a problem for you, let's say you have a grid- not just any grid, a grid full of numbers. each cel... Continue reading
- September 30, 2023 by Daltonyx#bugs, #bugfix, #fill tool, #sprite editor, #tilemap, #recursion recursion recursionAh yes, the saving bug. I was so tired I c ouldn't see that I could just refresh the textures only when save was pressed. Ya live ya learn. lol More importantly, THE PAINT FILL TOOL! It has taken me a... Continue reading