New Monster and Environment Changes!


Ah monsters. They're finally able to be beaten back into the night! The Tallmen and Shortmen (the skinny bois) are held at bay correctly from flame! You can shove them back while holding a torch, or hang out next to the campfire to spend your time safely. The new mob (Terror is it's dev name right now) is by itself already breaking the fire safety, so make sure you build something to keep the monsters below you!

Base building is still a little wack. Sometimes the offset is a hair off, and in order to break something you've built you are required to be holding a building item, but we're getting there!

To add to the environment, we have some large glass walls now, encasing the tank(!?) and keeping the player locked in tight with the creepys, to make sure there's no jumping off the side to break the game anymore! You may notice a door left on the side, that's a peek for later...


These monsters are by far my favorite part of making this, even if it _is_ a pain!


Files

dVOID_alpha1.zip 59 MB
Jul 25, 2023
dVOID_alpha2.zip 60 MB
Jul 28, 2023

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