SAVE AND CAVE UPDATE - (DVOID CAN SAVE AND LOAD LEVELS NOW!)


This is a _BIG_ one! For a couple days now I've been hard at work to make sure all your buildings, chests, furnaces, inventory and all can save, and to also make sure that they load back in the _right spot_ in the game! Everything is handled completely, provided the game is not exited with alt+f4! And that's not the only part of it, there's plenty more!-


other things of note:


-Title screen graphics have been fixed

-Changelog added to title

-Caves can now be entered! (be on the lookout for a well hidden somewhere in the world!) If you enter the caves, be careful! Somewhere next to where you spawned is the way out, be on the lookout!

-T4 (Bluren) ore can finally be mined and used!

-Terrors no longer spawn in the overworld, only in the cave (keep your eyes peeled for fires you don't recognize!)

-Extra torch hitbox that was causing massive unintended damage has been removed

-Fix for being able to break objects/buildings while a menu was open

-Chests/Furnaces are working properly when you have more than 1 in the world!

-Opening a menu is raycast-based now instead of distance based. (NO MORE OVERLAPPING MENUS WOO!)

-wider range of possible world generation configurations!


what's planned next:


-Food system and healing is the absolute top of the list (right now the only way to heal is to die)

-other mobs 

-2 bosses are planned after that

-and then the godforsaken multiplayer. (this part will take a _long while_ so it is last on the current roadmap before a full release)


if you've gotten this far in the devlog, here's some secrets:

/tp <num/word> <optionalNum> <optionalNum>

/setspeed <num>

/setjump <num>

/giveid <num> <num>

/givename <name> <num>

/heal

/save

/load

/godmode <true or false>

F2 or / will help you use these (;

Files

dVOID_alpha6.zip 78 MB
Aug 02, 2023

Get dVOID

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