Fixes, Fixes, Fixes


As a part of making a new game, sometimes things don't go as planned.

like, ever.

all in all, everything noticed so far has been patched, and here is a comprehensive list from my memory because i'm awful at keeping my notes in order haha:

FIXES:

-cave entrance/exit only generates new position ONCE, on new game. thank goodness.

-inventory UI is now exactly the same in cave as in overworld, and will remain that way

-torches added to cave entrance/exit to add in visibility, as well as new meshes to be much easier to spot.

-saving and loading inventory now works properly in cave!

-tallman/shortman speed was buffed, to actually make the game hectic, as intended.

-torch brightness increased again (i'll never be happy with it)

-grass is removed when placing a buildable (THANK GOODNESS AGAIN)

-objects are breakable again! (WOOOO) (may give 2 items in return. oops)

-requirement text is now updated every frame (still doesn't include all objects, working on it)

-more terrors spawn in caves so you'll actually encounter them maybe


and some other stuff i probably forgot. hope people enjoy!

Files

dVOID_alpha9.zip 181 MB
Aug 09, 2023

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