Fixes, Fixes, Fixes
As a part of making a new game, sometimes things don't go as planned.
like, ever.
all in all, everything noticed so far has been patched, and here is a comprehensive list from my memory because i'm awful at keeping my notes in order haha:
FIXES:
-cave entrance/exit only generates new position ONCE, on new game. thank goodness.
-inventory UI is now exactly the same in cave as in overworld, and will remain that way
-torches added to cave entrance/exit to add in visibility, as well as new meshes to be much easier to spot.
-saving and loading inventory now works properly in cave!
-tallman/shortman speed was buffed, to actually make the game hectic, as intended.
-torch brightness increased again (i'll never be happy with it)
-grass is removed when placing a buildable (THANK GOODNESS AGAIN)
-objects are breakable again! (WOOOO) (may give 2 items in return. oops)
-requirement text is now updated every frame (still doesn't include all objects, working on it)
-more terrors spawn in caves so you'll actually encounter them maybe
and some other stuff i probably forgot. hope people enjoy!
Files
Get dVOID
dVOID
A survival RPG in the void! 5 Tiers of tools, build-anywhere building system, and more!
Status | On hold |
Author | Daltonyx |
Genre | Survival, Role Playing, Simulation |
Tags | 3D, base-building, cave, Crafting, mining, Open World |
More posts
- Worldgen, Food, and FixesAug 04, 2023
- SAVE AND CAVE UPDATE - (DVOID CAN SAVE AND LOAD LEVELS NOW!)Aug 02, 2023
- The Information Update!Jul 31, 2023
- New Monster and Environment Changes!Jul 28, 2023
Leave a comment
Log in with itch.io to leave a comment.